Quote:
Originally Posted by Henson
There is a formula in there, and it's very fundamental to TMA.
What if it wasn't bearing rate you were trying to figure out, but was something else, like....range?
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Then you just divide the estimate of speed across the bearing by the bearing rate. Anyone who knows highschool geometry can figure it out. It's really just a fundamental fact of living in Euclidean space. :-)
It's interesting, though, because unless (in the game) you have DEMON, you have to make an assumption about the target speed, and whether you're on a lag or overlead LOS. I'm not sure if that influences the likelihood of making a hit, though, since the torpedoes have an absurdly high search rate.