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Old 09-21-06, 07:43 PM   #4
SeaQueen
Naval Royalty
 
Join Date: Jun 2005
Location: Washington, DC
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Quote:
Originally Posted by Henson
There is a formula in there, and it's very fundamental to TMA.

What if it wasn't bearing rate you were trying to figure out, but was something else, like....range?
Then you just divide the estimate of speed across the bearing by the bearing rate. Anyone who knows highschool geometry can figure it out. It's really just a fundamental fact of living in Euclidean space. :-)

It's interesting, though, because unless (in the game) you have DEMON, you have to make an assumption about the target speed, and whether you're on a lag or overlead LOS. I'm not sure if that influences the likelihood of making a hit, though, since the torpedoes have an absurdly high search rate.
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