My Wish List
I'd like to be able to replay and review missions from and observer point of view so I could see my mistakes and learn from them. Not everything in the entire mission, but just the area within the subs "zone of influence". Make it part of the final saved mission, you can't use it until the patrol is over.
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A detailed captains log would be nice too. One that would record every important command given and what time it was given.
11DEC1941 0900 - Periscope depth
11DEC1941 0900 - Rig for silent running
11DEC1941 0905 - New course 270
11DEC1941 0930 - Fired T2 torpedo
11DEC1941 0934 - Torpedo impact - Imperial Cargo Ship
11DEC1941 0936 - Ship Sunk - Imperial Cargo ship - 9,875 tons
11DEC1941 0940 - Surface the submarine
11DEC1941 0943 - Sub damaged by Japanese air attack
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Make the captain accountable and let him do what he wants. In SH3 you can only man deck/aaa guns in fair weather. If the Captain orders the guns manned, let him. If there is bad weather, increase the probability of losing that sailor.
wind 00 knots 00% chance of man overboard
wind 05 knots 02% chance of man overboard
wind 10 knots 30% chance of man overboard
wind 15 knots 70% chance of man overboard
Possibly include watch crews in this scenario, and allow the sub to be surfaced without a watch crew.
If someone does go overboard, allow the ability to rescue him. You have to stay surfaced within 500m of the point he went overboard and remain there for 1 hour to perform the rescue, possibly longer in bad weather.
If you do lose a sailor, you get penalized for it. Take away renown, etc. If you lose xX number of sailors over a career, your career ends. 15 sailors and your fired, or demoted, something like that.
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At full realism, don't do anything automatically for the captain. For example, when you surface in SH3 it automatically switches from electric engines to diesel and moves the crew to the compartment, then puts a watch crew on deck.
Let the Captain give the orders, but make it easier than having to slide everyone around. Click switch to diesel engine, watch crew on deck, etc.
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When an important decision has to be made, give the captain the option to:
1. Phone a friend
2. 50/50 eliminate one wrong decision
3. Poll the audience.
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