There are 3 sections in the basic.cfg that relate to the gun loadouts:
**********Section 1*********
[SUBMARINE_AMMO2]; VIIB <--------section one
Type=1
Version=0
ForeTubes=4
AftTubes=1
ForeResIntern=4
ForeResExtern=1
ForeResExtra=2
AftResIntern=1
AftResExtern=1
ShellSlots=10 <------------This will set the number of ammo boxes you can have:
NbYears=7
Renown=3
SNK_MASK=NSS_Uboattype7_SNK_mask
I don't ever touch this setting because changing it has caused crashes for me before. Mainly because of poor math skills. If you put in to much ammo, it will create too many boxes in the ammo screen and cause the crash.
================================================== =====================================
*********Section 2************
[SUBMARINE_AMMOLIMITS1] ;105mm
MaxAmmoPerSlot=110 <-----sets the number of shells you can have in each box
[SUBMARINE_AMMOLIMITS2] ;88mm
MaxAmmoPerSlot=110<-----sets the number of shells you can have in each box
[SUBMARINE_AMMOLIMITS3] ;37mm
MaxAmmoPerSlot=400<-----sets the number of shells you can have in each box
[SUBMARINE_AMMOLIMITS4] ;20mm
;MaxAmmoPerSlot=1000
MaxAmmoPerSlot=2000<-----sets the number of shells you can have in each box
Notice how the last one was modified to increase each box load to 2000
================================================== =====================================
**************section 3***************
[AMMO_TYPE0];10.5cm SK C/32
Idx=0
Year=1939
Month=1
;AP=40
;HE=60
;SS=20
AP=0 <---------how many shells of that type to load for that particular weapon
HE=110 <---------how many shells of that type to load for that particular weapon
SS=20 <---------how many shells of that type to load for that particular weapon
Renown=0
[AMMO_TYPE1];8.8cm SK C/35
Idx=1
Year=1939
Month=1
;AP=40
;HE=160
;SS=40
AP=0<---------how many shells of that type to load for that particular weapon
HE=220<---------how many shells of that type to load for that particular weapon
SS=20<---------how many shells of that type to load for that particular weapon
Renown=0
[AMMO_TYPE2];3.7cm FK M 42 Twin
Idx=2
Year=1943
Month=12
AP=1600<---------how many shells of that type to load for that particular weapon
AA=2400<---------how many shells of that type to load for that particular weapon
Renown=0
(There are more types than this, I only used a few for an example.)
Again, in the cgf file someone commented out the original load numbers and changed it to a custom load in the 10.5 section.
================================================== =================================
If you are looking to increase you shell counts, just modify section 2 to hold more ammo, modify section 3 to match that amount so it won't create additional boxes.
Example:
MaxAmmoPerSlot=300 <----in section 2
AP=300 <---- in section 3
HE=300 <---- in section 3
To see the amounts, in game go to the "I" screen, then click the little picture of the bullets in the upper right corner of the screen. Or go to the actual weapon and the new numbers will show up there.
Don't try to make a weapon use ammo the game doesn't know it has. For example, don't try to load star shells in the AA guns or AA rounds in the deck guns (been there, crashed that, got the oily tee-shirt).
I hope that was clear enough. Good luck.
Last edited by MothBalls; 09-21-06 at 11:11 AM.
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