View Single Post
Old 09-20-06, 02:39 PM   #2
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by 3Jane
Hi,

Installed SH III with the wondeful GR mods, all workes very well except a couple of small things. In the naval academy artillery level (not the flak) I can only make the star shells and HP shells appear and load. Sinking all the merchant ships with just HP shells is hopeless, perhaps two at most go down. The amunition manger doesn't help. I have uninstalled and re-installed the game and mods three times with no luck. They were available when I first installed the game before I added the GR mods (the ap shells). Is it a bug in the mods or just my system (amd sempron 3000, asrock k7vt4a pro mb, seagate sata hdd, 1.5 Gb ddr. Omega drivers on a radeon 9800 pro agp).
Not sure if this is connected by a similar cause, but the German u-boats in the museum won't render very clearly, almost invisible againsed the blue/grey background, The rest of the German vessels and all the others render perfetly, the entire roster. Anything I can do to amend this.
Hi and welcome aboard
No its not a bug that you have no AP shells
Uboats only carried HE rounds so you wont have any AP in GW
The sea water is darker in GW - if you use SH3commander you can lighten the water if that suits your taste
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote