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Old 09-19-06, 02:49 AM   #90
Immacolata
Grey Wolf
 
Join Date: Apr 2005
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And what then makes you think Ubi soft won't release a more well polished SHIV? You bet that the ship poly count and sea floor texture has nothing to do with the ghost harbours, the dull dynamic campaign. No the reason for that was probably that they thought of this late, and had to spend ressources getting it to work. The dynamic campaign of anything cost the simulation its depth and realism. Not the graphics. I wish people would stop bashing on the graphics as the culprit of all things gone wrong in SH3 already! If you think it it doesn't matter why the heck don't you just play SH2 or AOTD?

ahem..We can hope that ubi with the experience from SH3 can better plan their work for SH4, and that means they have time to implement the advanced simulation features we are expecting. I think they know that very well. And as Ive said several times before, the graphics guys are not the same as those who makes the AI and the simulation engine. So leave'm out of it.

In any case, SH4 needs a more powerful pc than SH3. Why? Because unless they go with the 8000m visual range bubble again, they WILL need a stronger pc to be able to render further than 8000m.
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