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Old 09-18-06, 07:29 AM   #42
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,211
Downloads: 501
Uploads: 4


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Quote:
Originally Posted by Dantenoc
No no no.... you can't have a teleport feature on the game, because that would completely take away from the game, eliminating any chance of surprise or chance encounters while on-route... heck, navigating is also part of the fun, choosing your route, avoiding detection from the enemy while reaching your objective, etc. etc.

Now, having said that, a complete rehaul and fix of the time compression feature is needed, because SHIII time compression is just horrible. When on higher time compressions, enemy ships and airplanes are not properly detected by your crew, and more often than not, they'll shout "ship sighted" way too late. Also, if you don't want to miss out on all the enemy radio-contact reports, you have to play with your eyes glued to the nav-map and your hand poised over the keyboard ready to bring back time to normal the instant that something pops up on the screen... somebody called you and you were distracted looking away from the screen for 30 seconds? at a high time compression of 1024 that would represent more than 8 and a half hours of game time, making any radio contact that appeard on the nav-map virtualy useless

This is certainly one of the hardest parts of the game to fix, but efforts should be made to fix it never the less.
Regarding radio messages arriving during high tc, just change the tc parameters, so that upon receipt of a message, time drops back down to 1x.

What I did, works great.
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