BBW and Wulfman thanks for the info and many thanks for the walk through tutorial BBW

. After reading this thread, i finally started tinkering with the editor to add ships. Rescripted certain ports with some of the newly availuable ships for certain time frames in my SCR file and everything worked perfect!! (might not be a big deal to most but it's opened up a whole new aspect of SH3 for this layman who is still finding his way around a computer). Makes me appreciate (more) the work involved of the modders. I have a few more questions regarding scipting ships and campaign files for anyone who has the time to answer.
1. While scripting certain harbors, I set a few ships (during a given time period-i.e. 1942 to june 43 ) in a loop pattern of waypoints out at sea near the harbor entrance which i set not to delete upon reaching the last waypoint. Also placed a few stationary ships near land but out of the port area.
Do these changes have to be made near harbors or will they work in other areas?? (plan on eventually redoing my SCR's us eastern seaboard and want to script a few sail cutters and local costal traffic near the outer banks and sound areas for certain time frames)
2.
Will the same method BBW showed used for the ships work for aircraft flights? I'm using a base GW/U-warace campaign file so i already have certain flights of friendly aircover but I wanted to chang a few and have different entry areas and waypionts.
3. Without adding anything but just wanting to delete existing ships or air flights-
Is it as simple as just deleting them from the existing SCR file then saving in the editor or will that cause problems in other data such as RND, roster file,etc?
4. Is it correct to say that this same method is all that is used to script historic operations?
5. finally last one--im a little confused on what wuffman was talking about changing ship #s in the notepad aspect--did the changes that I made in the editor and saving them to my scr file (without re-numbering them in notepad) delete other ships from my campaign?example adding a few new ships to lorient worked perfect and i did not notice any missing ships from an earlier pre-changed load but could it be that I overwrote and deleted other ships from other ports by not numbering the new scripted ships at the end of the scr file in notepad?