View Single Post
Old 09-16-06, 09:00 PM   #4
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Der Teddy Bar
Here is a out there idea, maybe by using the 'a' key to order the 'current depth' will stop the u-boat bouncing around so much trying to attain the 'ordered depth'?

It is my understanding that the Crash Speed is not only used for the number of hit points to be accumulated in 1 sec when u-boat is under crash depth, but also for the number of hit points to be accumulated in 1 sec when u-boat hits a real world object, such as another ship, wall, seabed.
What I am trying to accomplish is to not take damage on the sea bed floor while trying to repair damage (due to the boot not being able to maintain depth due to flooding or heavy damage) with my longer repair times mod over many, many hours. And I do realize the thing about crash speeds, but that only seems to affect hull damage, and has nothing to do with equipment collision damage.

Last edited by nvdrifter; 09-16-06 at 09:03 PM.
  Reply With Quote