SH3's time compression scaled up to Pacific distances = long periods of absolutely nothing happening, so by default anyone wanting to keep this system is voting in favour of spending more time staring at nothing.
I'm not saying an instant teleportation feature is required. I am saying that the current time compression system will be totally unacceptable to me if it takes an hour of real time just to get to the operations area. I disagree that time compression can't be better in SH3 -- really, what's going on that the game has to keep track of? Convoys that spawn according to tables, follow waypoints and interact with nothing until the player gets near. Compare that with Falcon or MiG Alley where everything interacts, AI and flight models are being calculated for dozens or even hundreds of units, persistent damage to facilities has to tracked and stuff like resupply rates is affected, yet have far better TC than SH3. I just think TC was one of the things that was left half-finished to rush SH3 out the door. Hopefully SH4 will be better.
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