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I still belive the compression system of SH3 is poorly made, and could need an overhaul, since forcing all 300.000 players to endure hours of nothingness to please a few thousand diehards is much to ask.
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They're working on overhauling it, though, aren't they? According to an interview, they're trying to get 4000+ to work properly.
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You think the thousands of gamers who don't even bother to read the forums are sitting there wishing they could spend more time staring at an empty screen?
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Did I say that?
I said that I think the majority of players want time compression (as it is now), rather than instant teleportation to whereever they want to go.
I said nothing about "wanting even more time staring at the empty screen".
As for "jump to next action sequence": If you're talking about this the way it was implemented in
Combat Flight Simulator 3, then, well, that's the system we've got in
Silent Hunter III. It's called "time compression". The only reason it takes thirty minutes to get to your mission area in
Silent Hunter III and thirty seconds in
Combat Flight Simulator 3 is that it
can't take 30 seconds in
Silent Hunter III. Have you noticed how much the game can lag already at x1024?
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That is essentially the same as saying none other than your wishes are valid, since anyone else's wish will be to the detraction of yours. Yes, then I can see how any deviant meaning could be considered a threat.
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Not wanting a specific feature in because I believe developers should focus on more important things is a
long shot from "not accepting any deviant suggestion" or saying that "no other wishes than mine are valid", and I think you know that.
Every single one of us has a unique opinion on what should be in and what would be a waste of time.