Quote:
Originally Posted by Henry_pl
Stabitz could you tell us about your specification ?
Do you have an integrated or PCI sound card ?
I looked at the game files- and now I see that each sond like a fire or shell explosion is represented by a single .wav file...
Could this be a problem ?
Many explosions = file opened many times (in the same time).
And still- is there any way to fix it ?
I find no option to change sound quality in SH3- only sound levels.
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Sounds like it could be a particle problem? I run gw1.1a on a P4 2.4, 1GB RAM creative Live! value soundcard at 80% particle (high res textures also). I have no pausing (I also run enditall before playing, and have reduced desktop to 1024*768 to match SH3).
Might be worth checking?
*edit*
d'oh

must read post properly before responding. Sorry, I didn't spot the graphics settings in the first post.
I have had problems with soundcard, it "screeched" at me when the particle density was set too high - game didn't pause, but a horrible screeching noise came out of my speakers. I put this down to pushing my system too hard, and the soundcard being the weak link gave up. I've not had any since reducing the load (i.e. particles to 80%).
I'll leave my original post as a "check this also", please ignore if not relevant
*end edit*
red