it's the interesting details that get left out...there is nothing quite like knowing they are there right from the go..as it has you looking for these surprises as you play ...think of them as easter eggs...if you like...but relevant easter eggs...they may not happen every patrol but they are there...it's the difference between self assembly furniture and hand crafted top quality furniture...from a distance they may look the same...they may both do the job perfectly well....but you don't spend hours polishing flat pack furniture...never mind the width ..feel the quality i tell you there is infinitely more detail and depth in a traditional board game such as Monopoly..than any computer game were likely to see..now then if the cat and mouse between player and the enemy ASW was as involved unpredictable and replayable as solving the murder in Cluedo....i'd be over the moon...as time goes by i begin to yearn more and more for dice and cards...
roll the dice...get number 4 ...destroyer turns right.. roll again... get 2 ...destroyer slows...
turn card...get sonar scan....destroyer pings....roll dice get 5....destroyer detects me...
roll dice... get 1....doesn't have my depth...roll again..get 3..it drops DC's...
and so on...
it's as old as the hills..but it works
evertime the encounter would be entirely unique...
don't give a flying hoot wether the results would be classicaly "realistic" on paper..
the in game experience would be perfect..too many people want the game to be something other than a game..
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Last edited by CB..; 09-15-06 at 05:56 AM.
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