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Old 09-14-06, 05:42 PM   #283
Fritz Wagner
Stowaway
 
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I agree with most of your post, but I suppose I disagree with this quote. I think more in sim, than in game, terms. I do indeed hope there's a chance for a skunked patrol. I want to work for contacts, feel the excitement of making contact. And feel the disapointment if it slips past, knowing that may be my only chance. It's all too easy in SH3, way too many contacts. A zero patrol only makes a succesful patrol that much more rewarding. Sinking 70,000+ tons every patrol like in SH3 gets old after a while, no challenge.
You have persuaded me!

An occasional stinker will make the productive patrols that much nicer!
But not too hard, please!

And the zigzagging is an important desideratum, but it sounds "hard to do."

If your boat is based in Fremantel, you will earn every score!

A NEW POINT:
How hard would it be to give actual skipper-boat missions (eg Morton-Wahoo Sea of Japan Aug '43) and see whether we can do any better than the actual skipper did with the contacts that he had?

There is a romance to the history of these skippers and their boats that would
dramatically improve the enjoyment of the game. It would avoid the arcade
shooting gallery that can so easily happen with a war game! I guess this suggests
a different campaign design. But why not?

I hope these design folk are still checking this thread!!

Thanks.

FW