09-13-06, 11:01 PM
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#4
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Silent Hunter 
Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Quote:
Originally Posted by RedMenace
Sure, buddy:
-Das Boot Background Movie - Wonderful little clips of the films that play during the main menu in the periscope area. You want this.
-Enchaned sea floor textures - MASSIVE lag inducer that as far as I could tell didn't add a lot, than again I never really looked at the sea floor.
-Atmosphrere 8km Dark OR - 8km visual range for DARKER monitors (CRTs I think)
-Atmosphere 16km light OR - 16km visual range for LIGHTER monitors (LCDs I think)
-Atmosphere 16km dark - 16km visual range for DARKER monitors (CRTs I think)
-Generic ship contact names - Makes all contacts grey, so you need to visually identify them. No more blue = friendly, green = neutral, red = enemy. Edit: Actually, this might be the radio reports ship name is "Ship" or "-" rather than "Warship" or "Type 34 Destroyer" or "Merchant". I think the grey contact thing is hardcoded, but there is a 'fix' for it.
-24 hour fatigue model - Crew fatigue works on a 24 hour schedule rather than 8 hours. Not really sure how this works, hopefully a GW dev can explain.
-Remove friendly mines - I believe this removed minefields from friendly bases so you don't need to worry about hitting them.
-No torpedo TDC tracking - Don't see your torps on the F6 TDC screen as they move.
-Remove swastikas - Remove the swastikas from German flags replacing them with nothing. So a German Merchant looks like an inverse Japanese flag.
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Mostly, I'm wondering about the No torpedo TDC tracking, teh 24 hour fatiuge model, the generic ship contact names, and the whole atmosphere thing. I got no idea what those are about. 
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See the orange sections above.
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Last edited by kylania; 09-13-06 at 11:04 PM.
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