Well, after trying diligently, I can see why this hasn't been done yet.
There are some 20 fiiles for the various water conditions (weather etc.)
I began editing these files, starting with the most obvious ones and
eventually working my way through all 20 with quick and dirty edits,
only to discover that my changes would never show in-game.
I even decompressed the revised 3d.grp to make sure my new textures
weren't being added as copies while the old files remained intact.
I'm convinced that the water texture is determined by the .vso shader files
inside the 3d.grp and has nothing to do with the bitmaps as even drawing
a large yellow X across the bitmaps will yield absolutely no change in-game.
Editing the wakes and bumpmaps seems to work ok, but nothing I tried allowed
me to change the hue of the water at all. It's still too blue and still looks like
plastic.
I don't have the knowledge or necessary software to delve into the shaders
so I'm conceding defeat on this one.
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