Biggles:
Try and look for the online Wikipedia SHIII manual. There's a section detailing the critical hit locations. Generally, merchants have 4 locations (engine room, fuel tank, propulson and keel) while large warships have 6 (they have forward and rear ammo bunkers in addition to the other zones). I don't know about small warships like destroyers - they seem too small to me to have critical locations. Besides, in the stock game Destroyers or Escorts always sink after a single torpedo hit. At least, 1 hit was always enough for me, no matter how superficial that magnetic impact seemed to be.
Kind regards,
Eichenlaub
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