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Old 09-13-06, 03:13 PM   #65
finchOU
Samurai Navy
 
Join Date: Jan 2004
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Quote:
Originally Posted by Immacolata
I played AOTD beards ago, so in what aspects the simulation realism back then was better I cannot really remember. I do remember a better story immersion due to the officer's lounge, but this narrative aspects, not mechanical simulation. I also remember that you could gather in wolf packs. But that mechanic I only got to experience 2 times, and I do not remember it as having any significant impact.

I do remember that the spotting range was somewhat larger than in vanilla SH3. What else was improved?
The wolfpack model in AOD was pretty basic and unrealistic....but it was a start and they at least tried ....I mean...who would try and make a WW2 sub sim without...oh wait never mind.
I remember that you would radio a convoy report and magically U-boats would appear on the map surrounding the convoy....and begin trying to attack it....like i said not very realistic.

I do beleive that the reason we did not get friendly subs/wolfpacks in SH3 was due to the awesome graphics we got....I am no computer wiz...but it would seem to me that if we got everything, we would need a supercomuputer to run it.....am I wrong??? or was it a time issue?

Last edited by finchOU; 09-14-06 at 08:23 PM.
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