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Old 09-13-06, 08:36 AM   #14
Justice_AA
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Join Date: Sep 2006
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Based on the screens it looks like the widescreen is a compromise. The 2d overlays are stretched because the only other option would be to make new widescreen versions. The 3d screens are indeed the correct aspect ratio and the field of view is increased.

A trick that a lot of widescreen mods use is to cut of the top of the screen to make it look widescreen, when in reality it is keeping the horizontal FOV the same and reducing the vertical FOV.

This "fix" adds horizontal FOV which is the whole point of widescreen.

I think I am satisfied to give this a try. Thanks for everyone’s input.
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