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Old 09-13-06, 07:52 AM   #425
Jager
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Join Date: Jul 2006
Location: Land of "Freezing my rear off"
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Quote:
Originally Posted by piri_reis
Quote:
Originally Posted by scrapser
Quote:
Originally Posted by Deimos01
The damage model in GW is supposed to insert MORE uncertainty, not less. Just like the real skippers had to face. Do I waste another torp on this or will it sink on its own?

Aslo, whether or not a ship explodes is not really based on what it is carrying but on whether or not you score a critical hit. This can still happen in GW. I think I did read somewhere though that the game only reconizes a hull shot when determining a critical hit and not an under keel shot. THis is not caused by GW.
I believe critical hits via keel shots are still functional. I sank another Large Cargo with a keel shot under the bridge and broke it in half. I also sank a Nelson with a keel shot under the turrets and instantly got the "She's going down..." message.

scrapser
Fired three impact 5m depth eels at BB Rodney moured at Lock Ewe. One right under the B turret, one under the superstructure and one at the stern. All hit. No fire no listing. :hmm:

Fired 2 keel shots to a C2 at the harbour, both amidships. She started taking water at the stern, bow started coming up. Water was too shallow so her stern almost touched the bottom. Didnt sink for 2,5 hours. Even shot a few HE shells. She kept on a smiling.

Finally 1 keel shot to take out a 7k ton Transport. Again too shallow so she's ablaze half of her at afloat, sitting at the bottom, still burning when i was leaving 2,5 hours later.

Again 2 impact torps to a Medium Cargo moured at the harbour. Sinking but again too shallow, no points..

As you can see, in GW, the ships dont blow up easily (do they ever?) , they start flooding, and it takes so much time for them to sink if its not too shallow, then they dont sink (maybe i shouldve sticked around more....) And deck gunning them doesnt help much, load times are huge and hits are far less efective.

I ended up dashing out of the harbour on the surface, frustrated and being gunned down by Rodney.. Still was a blast but i would've loved to see them sink in style.


Piri_reis
Well for the torpedos to do anything good you just have to pray. As for the deckgun the best place to aim is the waterline, it will take around 40 shells, maybe less, to see any effect on the ship itself. When i see a particular section that is flooding and is listing, I turn my attention to a portion of the ship that is still up and running. I once sank a large merchant with one torpedo and about 60 deck gun shells at the waterline. However, if you encounter a ship carrying that all important war material, cork, its a different story
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