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Old 09-12-06, 12:32 PM   #138
thasaint
Medic
 
Join Date: Aug 2005
Location: New York City, USA
Posts: 163
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Quote:
Originally Posted by sergbuto
Quote:
Originally Posted by Cdre Gibs
Serg, I'm going to have to wait for this lil mod of yours so I can expand on it to fit in with the Long Range Gunnery Mod (includes 11"Triples-German, 18"Triples-Japan, Fix's the 16"Triples[nameing of]) if thats ok with you?

I know I said I'd never combine another mod but the thing is this 1's almost a must since the extra ships will be a big boon for all.

PS: Ohh btw, do you happen to know where the Subs crew COORD's are for up on the Bridge of Subs ? I have to shift 1 of them on the Type XXI since he's in the wrong spot for the Sensor fix of the Type XXI.

Thx
I would not call it "my mod" because the main part of this pack is very nice 3D models of the ships created by Greg Law. Most of thanks should go to him for letting the SH3 community to have them and for the help in preparations for their conversion to the SH3 engine. Unfortunately, it takes such a long time for me to complete the conversion/importing. I am almost ashamed.

Yes, I agree it would be quite reasonable to combine mods introducing new guns. No objections on my side.

As to crew on the player sub, I have not done any modding of them before but I would guess that DMY_ objects in the DAT files of conning towers (Turms in the data\Objects folder) are responsible for those. For AI-subs I have simple added "crew objects" from the surface ships without animations.
thanks to greg law and serg, i loved having these fine ships in CFS3, and it'll be even better in SH3, wewt

the k class is awesome
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