I will quickly note here that with the new NYGM Torpedo Mod we have again worked on the NYGM Ship Damage Mod making some significant but subtle changes along with re-activating the KEEL damage zone.
The previously uber keel damage zone was originally removed because at that time we did not have the NYGM SHIII Editor and could not resize them and when coupled with the 'perfect' torpedo excessive tonnage followed.
Now that we have enabled via SH3 Cmdr depth errors as well as increase failures (through the magnetic pistol) we feel that it is now time to re-enable the keel zones.
The keel zones have been greatly reduced in size so that hitting the zone is not a guarantee. This again is to replicate that the magnetic pistol even when functioning as 'advertised' was not a wonder weapon.
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