Solutions for navigating
you can learn all about course, speed, and bearings and all of that from just about any game these days but what i want to know is the solution for things like how fast is a "Knot", and for things like being in a sub the solution for figuring out when to turn where you put together your speed and distance to target to get a time amount of when to turn like in "Hunt for the Red October" when they are running the channel. anyways just wondering.
Devon H
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Ens Devon "Azrearl" Hathaway VMC
CO USS Dallas (SSN 700)
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