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Old 09-08-06, 07:04 PM   #8
Safe-Keeper
Ocean Warrior
 
Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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More ideas:
  • The ability to make scripted contacts that re-spawn upon getting sunk or reaching their destination. I'd also like to be able to set how long it takes before they re-spawn, and preferably even randomize that number.
  • The ability to have random generated groups where new vessels are generated only when there aren't more than so many vessels in transit already. For example, let's say I've got a strait I want some warship traffic in. I create a group which has a 90% chance of spawning 2 destroyers (task forces )each 4 hours, but only if there are less than four task forces already. The group will generate four task forces, but will then wait until one of them is destroyed or deleted before it makes a fifth.
  • The ability to set up what aircrafts each carrier, air base, and warship has on board.
  • The ability to copy vessels, triggers, and so on from one mission to another.
  • The ability to set weather effects as triggers (so that I can start a storm at 900 Hrs., for example).
  • The ability to set exceptions for triggers (ie. "you win when 4 warships are sunk, not counting Armed Trawlers", or "you win when 10 German merchants, not counting tugs, reach zone Z).
  • The ability to make RTS-style cutscenes with scripted camera movement, sound effects, subtitles, etc.
  • The ability to toggle the Invincibility of certain units.
  • Some objects that do not have models, only smoke or fire nodes, so that you can place fires and smoke directly to simulate a city burning, for example.
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