Quote:
Originally Posted by kylania
Quote:
Originally Posted by bigboywooly
The GW team cant be expected to provide individual instals for players who dont like some bits but like others
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You currently have that for things like the 8km vs 16km views, generic contacts, enhanced sea floor.. those type of options.
I guess my point is, will the ultra hard core mega micromanagement type changes in GWX be installed as those options were, or are they too difficult to seperate and will only be available as core? NYGM has managed to remove their anti-humming bird mod to work with GW standalone, so since this seems to be that same type of feature I'm just wondering if it'll be an optionally installed part of GWX or only core.
That way those who want the realism over enjoyment can have it, and those that want the rest of GWX's wonderful features can choose to activate or unactivate the "difficulty" mode of some of these new realism features.
Either way I'm very much looking forward to GWX. Since I've started SH3 it's been with GW, never played anything but the navigation academy in vanilla mode, so I'm hoping I'll enjoy the next step as much as the first few.
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Yes true the ones you mention are optional but those are simple things tp optionalise ( ? )
NYGM may well have made the antihummingbird mod available for GW users but if I bet if you ask them to make it optional in their release I know what the answer will be
Besides did you note the rider from the NYGM antihummingbird for GW thread /
The NYGM Anti Humming Bird Mod is compatible with all mods including Grey Wolves 1.1 & nvdrifter’s various longer/extended repair mods with the proviso that the NYGM Anti Humming Bird Mod breaks the XXI.
At the moment the uboat behaviour mod is a fully intergated part of GWX and will AFAIK remain so
Some things all run properly alongside something else so removing one thing stops another from working properly