I also think the developers should take the SH3 graphics engine, fix the significant bugs with it, and use it to make SH4. The graphics are good enough as they are.
The focus needs to be on the interface and game engine. I would very much like to have a tremendous amount of "historical" bulletins and directives as part of the campaign. Missions with frog-men/UDT would be interesting, but not absolutely necessary.
I would also like to see the graphic engine split off from the AI, so the people with dual-core processors can get some use out of them. This would also significantly improve game performance.
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