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Old 09-08-06, 10:06 AM   #18
kylania
Silent Hunter
 
Join Date: Aug 2006
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Will this be an optional part of GWX? Because, to be honest it sounds supremely difficult to succeed at SH3 with those types of features. While it's based on historcal fact, it seems to forget that it's a game as well, and moves the game into Ricidilously Impossible Difficultly Level. While all those sorts of things happened to real u-boats, they had 50+ people to help keep things going, a SH3 captain has 1.

I can understand wanting more realism and I can understand not having destroyers on easy mode, but should something as basic as staying at periscope depth be "more tricky" in the name of that? A lot of these "realism" mods coming out now seem to be more of a masochism mod instead.

Call me a cheater, or a child or whatever, but I want the challenge in SH3 to be from the enemy, not the basic controls of my boat itself. Combined with the new "real" repair times it just seems that the u-boat will be massively damaged and flooded nearly instantly, things will be deliberately made worse by these mods at a hastened rate but repairs will take longer than the crew has to survive. Am I completely off base with that assumption?

Guess these sorts of "realism fixes" just don't sound "fun" to me. Having to micromanage your depth won't be fun. Being destroyed far easier and having a harder time even trying to evade also doesn't sound fun. I appreciate that some players want to suffer like that, and want to have the game on "Why'd You Even Bother To Undock" difficulty mode, but I'm just not seeing the "fun" in these sorts of changes.
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