Hi Notewire
There was a lot of debate on this forum when Silent Hunter III first came out on the very topic (Feb 2005) but the threads are long since burried in the forum archives.
No one really ever agreed on the degree to which the contact marks impacted on realism. There are some, like myself who remove the contacts entirely from the game, some people adjusted the tail graphic so that it didn't show up on the map - leaving just a box with the contact reference. For the latter technique - i'll leave that to someone else to explain.
If you do get rid of the contacts entirely - all you will get is a radio report with a grid reference and a course heading (which leaves a lot of guesswork to do on your part). You have to work out how long its going to take for a contact / convoy to get to a certain point. Get their first yourself and then use the hydrophones to zero in on the target. Its much closser to the Das Boot style of convoy hunting then basicly closing in on a contact marked accuratly on a map.
To get rid of the contacts entirely - go to your silent hunter install then data/cfg/ and open contacts in Notepad. There are a series of options labled "Decay Time for..." with an = and a number. Change the number to zero.
Then I suggest you increase the values for the "Display Range to Opportunity Radio Contacts" and "Display Range to Opportunity Radio
Contacts" so that you get notice of incoming convoys from further away and thus have time to intercept.
Hope this is all of use to you
DAB
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...snorting / snorkelling after several years of silent running.
Last edited by DAB; 09-07-06 at 07:55 PM.
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