Quote:
Originally Posted by Sonoboy
With regards to the first problem, could it be caused by being in a high signal to noise ratio area? If you look at the nav map and push shift-i, it will show only signal to noise ratio data, with the lighter colors meaning higher SNR.
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There is nothing like that in the game. The colours come from 3d shading see-bed depth. Where did you get the idea it has something to do with sound ?