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Old 09-06-06, 05:13 PM   #4
Hitman
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Join Date: Sep 2002
Location: Spain
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The issue with modlets is as always cross over. While I may be able to make a particular mod available it might come with baggage or it will be incompatible with another mod you want to install due to both using the same files.

Due to time & TW being the primary focus what ever is released will be released as is and will not be modified to make it work with other mods.
Yes I know, I understand how the modding of SH3 is done, but I remember that when NYGM started if first came out as separated mini-mods and later evolved into a whole pack (The manual also states that) so I just wanted to know if the separated mods where still somewhere.

In fact I like much NYGM, and what I would pretend on the long run is to disable only a minor number of items instead of picking just some. Howevere, it is easier to learn what has been done when you see a separated mod instead of the whole 900+ MB pack :p

What would fit me perfectly would be a more detailed description of which files/lines have been tweaked, so I can follow the procedure and understand what has been done and mod it to my taste, but I didn't want to bother the NYGM team asking for that. I thought I could eventually learn it myself by comparing the files with the stock SH3.

Thanks anyway
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