Quote:
Originally Posted by GT182
I've tried to change the number of rounds for the deckgun on several occasions but after the change and I'm ingame, they are still the same stock number. Is there another cfg file that needs to be change to the same corresponding numbers of the change made? I've only tried to make the changes "In Base" and not during a patrol.
Is what you showed BBW needrd to be put in the cfg..... the whole thing you wrote or just the changes and not the sections starting with ;i n front of the original setting?
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The lines I posted are from the GW Basic.cfg
[AMMO_TYPE0];10.5cm SK C/32
Idx=0
Year=1939
Month=1
;AP=40
;HE=60
;SS=20
AP=0
HE=110
SS=20
Renown=0
[AMMO_TYPE1];8.8cm SK C/35
Idx=1
Year=1939
Month=1
;AP=40
;HE=160
;SS=40
AP=0
HE=220
SS=20
Renown=0
If you remove the yellow areas it will be the same as it was in the stock game
To increase the amount of shells above those is something else
You will need to increase the amount of ammo per slot
[SUBMARINE_AMMOLIMITS1] ;105mm
MaxAmmoPerSlot=
110
[SUBMARINE_AMMOLIMITS2] ;88mm
MaxAmmoPerSlot=
110
On the 88mm it has 110 per slot - 2 slots = 220 shells
If you increase it to 150 shells per slot you can change no of shells to 300
With GW the amount and type of shells carried are in accordance with much historic research
To sink a ship you need to aim for below the waterline and at different compartments so the ship will flood ( which is the way the NYGM designed damage model works ) and so sink rather than just explode
Hope that helps