[QUOTE=tycho102]
Quote:
Originally Posted by PeriscopeDepth
That is the only thing that I would like to ask of the actual game engine. That the engine is multi-threaded in whatever possible way. The physics would be best, since it's the most massive drain on the processor. If Ubisoft could break apart the sound, graphics, and physics into seperate contexts, people with dual-cores could get some real use from their systems.
|
I am afraid it is too early. The minority of pc's have dual core processors, and the benefit of this project will be limited. The only reason I can imagine that Ubi would allow it was if they somehow hoped to gain some long term benefit for their teams. The actual game SH4 is probably too minor a title. They can't be allowed to spend months experimenting with multithreading. As with the introduction of 3d, it requires some of the bold developers to push through. While id wouldn't know an original game concept if it came up and fragged them inna face, they do have a knack for taking up the latest trends in hardware. Quake 4 got multiple CPU support. I believe the havok engine is written for it as well.