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Old 09-04-06, 08:35 AM   #15
SeaQueen
Naval Royalty
 
Join Date: Jun 2005
Location: Washington, DC
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Quote:
Originally Posted by Takeda Shingen
I would play a 2 hour, 6 hour, 8, hour, 24 hour, 72 hour, or multi-week campaign, so long as it is scripted well. Quality is the foremost trait.
You'd probably be bored to death by my missions, then, because I don't generally rely on a lot of scripting. I'm all about keeping it simple. I always include a more detailed set of scenario design notes, which explain some of the thinking and motivation behind a scenario, but I don't like to have too much scripting. A good scenario puts the player in the position of a decision maker. Too often scripting is a way of taking decisions out of the hands of the player. I'd much prefer to just pose the players with a tactical problem in the beginning, and let them figure out on their own how to solve it.
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