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Old 09-04-06, 04:33 AM   #12
hyperion2206
Ace of the Deep
 
Join Date: Jul 2006
Location: Cologne, Germany
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Quote:
Originally Posted by SeaQueen
Quote:
Originally Posted by hyperion2206
It's just the problem that most people are only interested in shooting and sinking ships, which is ok because most of the people want some action.
I'm interested in shooting and sinking ships as much as the next person, but when the outcome of the battle is driven by the scenario, then the only person who experiences "action" is the person in the platform predisposed to win. The other person experiences defeat, over and over again, which is lame.

Quote:
However there should be some longer missions just to get the "real" feeling. By the way: the missions that are most fun to play ( at least for me) are those that are long and where you have to do the standard duties (patrolling etc.). I think there should be more of the those missions around!
Interesting that you bring up "patroling" as a "standard duty." That's totally the wrong way to think about it. If you are on a barrier patrol in an SSN, for example, then typically you are

1) Deployed well forward of other assets - i.e. the first line of defense
2) There to protect SOMETHING be it a CVBG hundreds of miles behind you, carrying nuclear weapons in the Norwegian Sea or an ESG evacuating Americans from say... Lebanon, who knows?

In context, the mission is potentially exciting. Just the fact that you're there says that higher ups expect some sort of attack to come from your neighborhood. I think that's sort of the trick to a DW scenario, to zoom in on a piece of a larger picture and then figure out what's really important?

I actually don't see your point. Although I wasn't thinking of Subs I still think that being deployed well forward your carrier classifying all ships in your range could be fun. And that's what these guys do all the time, or am I wrong?
Btw: "Standard" mission are (for me again) patroling with a FFG to protect commercial ships from being attacked by pirates or terrorists or leave port to visit the port of a friendly nation for example. You know missions that begin slowly and CAN end with an fight. The best missions to illustrate are "Aleutian Waters" and the first mission of Red Storm Rising (can't remember the name).
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