Quote:
Originally Posted by bigboywooly
Quote:
Originally Posted by scrapser
I've tried to find discussion on the way ships take damage in GW, particularly capital ships. I saw one post where it mentioned the use of a damage mod from NYGM and wonder if anyone can elaborate on how things work now. In the stock game, I could hit a BB with two torpedoes and it would either sink or drop to maybe 3 knots and eventually get left behind. Often, if I targeted the right spot, I could blow up the BB with one torpedo. If I managed to cripple the ship, I'd loiter until it was safe attack again and then finish it off.
Now if the ships generally sink (slowly) most of the time, is the speed effected? In other words, as the ship takes on more and more flooding, will it slow down? What happens if you hit a ship but can't keep up with it and it steams off only to sink hours later and you're no longer in contact...will you still get credit for the kill? What about the weather, will ships take more damage in rough seas when hit? I'm trying to understand whether I should be concerned with maintaining contact with a ship until its damage finally gets the better of it.
So far, capital ships seem to slow down to about 9 knots after they've been hit and shortly after increase speed to 15 knots. In a Type VIIB, you would have to surface and run at flank just to shadow it and forget about doing an "end around attack."
If what I think I'm seeing now is true, I will have to use more torpedoes during my initial attack on each ship.
Thanks
scrapser
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Yes currently GW uses an version of the NYGM damage model where ships sink by flooding rather than just explode
The way to think is if you target seperate compartments the ship will sink faster
They do sometimes explode as you would expect
Now its not realistic to expect a BB to go down with 1 or 2 torpedos
The GWX damage model will be altered to the current one
Hope that helps
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Thanks...that does explain the differences I'm seeing and makes the encounters much more realistic. I spent a lot of time with the stock game attacking capital ships and pretty much knew exactly where to hit them under different weather conditions. It got to the point where I could sink 2 Nelsons and a Revenge consistently with 5 torpedoes. Usually one would blow up, one would sink with 2 fish, and the third would take 2 fish and the deck gun did the rest.
Now I will have to deal with how to maintain contact to see if they slow down enough for me to make a second torpedo run.
What about hitting ammunition stores, taking out the engine room, or damaging propulsion...is that still modeled? I don't want to resort to simply hitting the ship randomly from bow to stern just to open up a lot of compartments to increase flooding (but perhaps this is what the commanders actually did during the war).
Another question...in the stock game, magnetic hits are always more efficient than contact hits. Is this still the case?
Thanks again.
scrapser