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Old 09-03-06, 05:18 PM   #9
SeaQueen
Naval Royalty
 
Join Date: Jun 2005
Location: Washington, DC
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Quote:
Originally Posted by hyperion2206
It's just the problem that most people are only interested in shooting and sinking ships, which is ok because most of the people want some action.
I'm interested in shooting and sinking ships as much as the next person, but when the outcome of the battle is driven by the scenario, then the only person who experiences "action" is the person in the platform predisposed to win. The other person experiences defeat, over and over again, which is lame.

Quote:
However there should be some longer missions just to get the "real" feeling. By the way: the missions that are most fun to play ( at least for me) are those that are long and where you have to do the standard duties (patrolling etc.). I think there should be more of the those missions around!
Interesting that you bring up "patroling" as a "standard duty." That's totally the wrong way to think about it. If you are on a barrier patrol in an SSN, for example, then typically you are

1) Deployed well forward of other assets - i.e. the first line of defense
2) There to protect SOMETHING be it a CVBG hundreds of miles behind you, carrying nuclear weapons in the Norwegian Sea or an ESG evacuating Americans from say... Lebanon, who knows?

In context, the mission is potentially exciting. Just the fact that you're there says that higher ups expect some sort of attack to come from your neighborhood. I think that's sort of the trick to a DW scenario, to zoom in on a piece of a larger picture and then figure out what's really important?

Last edited by SeaQueen; 09-03-06 at 09:54 PM.
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