Understanding Ship Damage Modeling in GW
I've tried to find discussion on the way ships take damage in GW, particularly capital ships. I saw one post where it mentioned the use of a damage mod from NYGM and wonder if anyone can elaborate on how things work now. In the stock game, I could hit a BB with two torpedoes and it would either sink or drop to maybe 3 knots and eventually get left behind. Often, if I targeted the right spot, I could blow up the BB with one torpedo. If I managed to cripple the ship, I'd loiter until it was safe attack again and then finish it off.
Now if the ships generally sink (slowly) most of the time, is the speed effected? In other words, as the ship takes on more and more flooding, will it slow down? What happens if you hit a ship but can't keep up with it and it steams off only to sink hours later and you're no longer in contact...will you still get credit for the kill? What about the weather, will ships take more damage in rough seas when hit? I'm trying to understand whether I should be concerned with maintaining contact with a ship until its damage finally gets the better of it.
So far, capital ships seem to slow down to about 9 knots after they've been hit and shortly after increase speed to 15 knots. In a Type VIIB, you would have to surface and run at flank just to shadow it and forget about doing an "end around attack."
If what I think I'm seeing now is true, I will have to use more torpedoes during my initial attack on each ship.
Thanks
scrapser
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