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Old 09-03-06, 03:35 PM   #7
SeaQueen
Naval Royalty
 
Join Date: Jun 2005
Location: Washington, DC
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Quote:
Originally Posted by hyperion2206
I certainly like longer missions, because they tend to be more realistic, but I just don't have the time to play such a mission in one piece.
And nobody should. That's why the "Save Game" feature is there. I wish one could do that with MP games too, because as far as I've been able to tell, in order to make the game playable in a reasonable period of time, you almost have to make a scenario which drives the outcome in some hopelessly lopsided way.

I mean... geez... if you're in a sub going 5 kts, then in two hours you've traveled 10NMi. That's NOTHING. If your mission is to patrol a 50NMi wide chokepoint, then you're not even going to complete one cycle of your barrier. There's no reason to maneuver except for TMA and to unmask weapons. All in all, I'd say it doesn't really give you much of a feel for the nature of a naval battle, except for maybe the very end.
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