09-01-06, 12:40 PM
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#24
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Helmsman 
Join Date: Aug 2006
Location: Warren, Michigan
Posts: 109
Downloads: 8
Uploads: 0
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Quote:
Quote:
Originally Posted by Safe-Keeper
And I got to thinking: In Silent Hunter III, even after over 100 sorties (maybe 200), I've never run out of oxygen. Not once. Oxygen just lasts too long for it to be an issue while hunted. But should the limited-o2-feature still remain in Silent Hunter III? Absolutely, even thought it's not really that much of a restriction.
Provisions would be akin to that. You'd maybe almost never run out of food, but it'd still be in the back of your head.
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:hmm:If I remember, I had a few times a low oxygen level issue during patrols in SH and SH2, when pinned down by destroyers for a long period. Depending on how long you were submerged or if your approach was totaly submerged (an approach to Truk Is. or Scapa Flow) and then had to wait out a depth charging I could see this area becoming critical.
Agree here. As I have mentioned before this should not be a normal issue. However if you are running a commando raid or picking up pilots etc., it would play a role if the patrol was extended or not cut short because of the extra passengers. Again all depends on how the sim is set up on those "special missions" that would make provisions even come in to play.
Happy Hunting 
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