Forgive my use of the message spread shot, but with little data in my TDC, I wasn't sure who to write.
I am working on the mod that best fits my play style, and comparing GW Mod, which is awesome, with NYGM, which is awesome.
I have seen the posts comparing the two, and would like to start some unbiased, adult discussion on the relative strengths and weaknesses - or even the difference. Maybe I should start a new thread on the topic. I certainly don't intend to be inflammatory, but even after a couple of days back (had to stop playing for a year - back in the RUB and IUB days) I have noticed specific differences that if discussed openly, might help some (very, very appreciative) gamers make an informed decision, or even pick and choose pieces of one and input into another, as is the nature of our community. Also, and I add this humbly, detailed discussion of the differences might bring to light things for inclusion or even things that could borrowed one to the other.
It seems hard to determine the difference, for me, as GW Mod has a list of inclusions, but without explanations (most of which I remember from the old days). On the other hand, NYGM has a beautiful readme - but doesn't list it's atmospheric inclusions, anywhere that I could find.
For example, and correct me if I am wrong, but after only 2 days back I have noticed some differences:
In NYGM - your boat can't hover underwater, and in GW Mod, it can - if you want to play GW mod, but want to have a sinking boat - you could transfer lines of code _______ from one to the other (I haven't found what makes your boat sink yet).
In GW Mod, there are more ships, but you can transfer ships pretty easily with some file modding.
In NYGM - the destroyers are able to detect you more efficiently, and you can adjust this in the Sensors.cfg.
The fatigue models are different, but I think everybody knows how to alter those - so if you want to play with 8 hour Realfatigue in NYGM you can pretty easily bring in the parts from basic.cfg.
Those are some examples, I was just wondering if anybody had discussed the specific differences anywhere, beyond the A is realistic and B is atmospheric.
So, in summary, this might start discussion, but does anybody know how I can make my U-Boat sink?
Highest Regards,
Yarre Notewire, U-9.