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Old 08-31-06, 07:34 AM   #14
Capt. D
Helmsman
 
Join Date: Aug 2006
Location: Warren, Michigan
Posts: 109
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Quote:
Quote:
Originally Posted by Zero Niner
Perhaps the idea could be implemented for spare parts - those were definitely finite and an insufficiency of parts could lead to reduced efficiency for one's sub in the game - perhaps reduced max depth for the duration of the patrol (crew unable to stop all leaks after a bad DC attack, for example), oil slick visible on surface & reduced cruising range, attack periscopes can't be used, lowered max speed to simulate incomplete repairs to the diesel engines, etc.
Then you, as the captain, would have to make the call - abort the patrol, or carry on and press your luck?
Exactly!! One needs to remember that each Captain received orders prior to departing on patrol that indicated a target date for him to enter his patrol zone and to exit his partol zone. Our subs were provisioned in relationship to that. Infinite provisions would not even be a case. Fuel, damage, or broken down equipment needing parts would be the focal point of having to return to base early. Later in the war with advance bases this issue would or could be solved quickly by returning to one of these bases and making repairs etc. Some boats actually left their patrol areas to get a reload of torps and then return to continue their patrol.

As Zero Niner points out so well, you, as the captain, must make the call based on information you receive from your officers, chiefs, and crew concerning the operational condition of your boat!

Happy Hunting
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