Quote:
Originally Posted by Zero Niner
Perhaps the idea could be implemented for spare parts - those were definitely finite and an insufficiency of parts could lead to reduced efficiency for one's sub in the game - perhaps reduced max depth for the duration of the patrol (crew unable to stop all leaks after a bad DC attack, for example), oil slick visible on surface & reduced cruising range, attack periscopes can't be used, lowered max speed to simulate incomplete repairs to the diesel engines, etc.
Then you, as the captain, would have to make the call - abort the patrol, or carry on and press your luck?
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It sounds like a better idea than the food, after reading "Clear the bridge" (the book on U.S.S Tang) and reading about the Ice cream machine and the deep fryer (that malfunctioned

) it shows that American ships were well stocked when it came to food.
When it came to booze, see the Australian Navy
Maybe calling into a friendly port or part exchange from another sub could be possible. It happened a couple of times (the between subs), especally as they were the closest friendly units in enemy waters