Perhaps the idea could be implemented for spare parts - those were definitely finite and an insufficiency of parts could lead to reduced efficiency for one's sub in the game - perhaps reduced max depth for the duration of the patrol (crew unable to stop all leaks after a bad DC attack, for example), oil slick visible on surface & reduced cruising range, attack periscopes can't be used, lowered max speed to simulate incomplete repairs to the diesel engines, etc.
Then you, as the captain, would have to make the call - abort the patrol, or carry on and press your luck?
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