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Old 08-29-06, 10:38 PM   #6
bigboywooly
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Join Date: Apr 2006
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Quote:
Originally Posted by Shahed
Quote:
Originally Posted by Pants
Yup i agree, However we are limited to the games engine...this area is being worked upon by the community
Ok cool. Thanks for the info.

Quote:
Anything over 256T\C and you will miss 90% of air atacks because of the way the units are being moved
I know in mid atlantic its always nice to blat along at 1024 and miss not only aircraft but shipping too on the way to somewhere but if you keep it around 126tc you will meet everything thats there
Wow, it would take forever to do the patrol I'm doing now, Brest - Alexandria and back on 126. Is there any go between here ? Maybe if you reduce TC around land ? Also, do yuo know what the reasonis for missing stuff ? The gmae is supposed to run as normal just faster at higher TC, least that's what I thought.
Lol thats a long run at 126 i agree
Early war your safe away from land at high tc as not a lot of aircraft out to sea
Later you have escort carriers etc
Depends on whether you want more air attacks or to get there quicker
It was explained in a post a while ago that at high T\C the game skips waypoints so if you would have say run into aircraft at their waypoint5 but you going at high T\C them game might "jump" waypoint 5 on the way to 6
Thats also why at high T\C you sometimes come face to face with a ship real close as it gets to its waypoint the same time as you so your T\C drops

Something along those lines anyway
Yes it would be nice if it all ran seamlessly behind the scenes at high Y\C but it doesnt
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