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Old 08-27-06, 08:31 AM   #11
Safe-Keeper
Ocean Warrior
 
Join Date: Dec 2005
Location: Norway
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Top end graphics is what sells. Gameplay and immersiveness is what keeps 'em coming back.
That might just be true, sadly.

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And as to the ever growing urban myth about the state of release of Silent Hunter III, most of the "deficiencies in off the shelf playability" actually turned out to be deficiencies in people's systems or abilities to read the manual.
The game was pretty defunct when it came out, and many of the things in it were bugs.

With all due respect to the developers, who probably did all they could to get things right, I don't think it's my inability to read the manual that causes destroyers to so frequently run aground. The game has its share of faults, and had even more of them when it came out.

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With over 15 years of experience with simulations I cannot remember one of this scope and magnitude that was in better shape out of the box.
That says more about the low standards than about the game, though, doesn't it? I enjoyed the unpatched Silent Hunter III, I really did, I also noticed that it needed patching.

I remember back in the old days when there was no such thing as "patches" and games were finished when they came out...
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