Step back if your aim is a World Simulation. But if the goal is to make a submarine simulation, and more specifically a US submarine hunting japanese ships, I'd say the several maps approach is fine by me. When you are in the 3d-world, you can't see it anyways, it is merely transition between "zones" that you will notice this in. This would also solve the problems of transversing the Pacific on time compression ^^.
If making several maps gives the devs any "free hands" to program other aspects of the simulation that would benefit gameplay more than a large map most players aren't seeing 1/10th of, by all means, do that.
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