View Single Post
Old 08-26-06, 07:56 PM   #8
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by mangaroca
I agree... Hmmm, thanks for help! Since You are willing to answer my questions, take a look at these...

I have recently finished reading books by Clay Blair - "Hittler's U-Boat War" (over 2 000 pages!) and found out that more or less two aspects of that conflict have not been implemented in SH3 TGW:

1) destroyers or other escorts should pick one ship and order her to pick up the "invisible" survivers from any damaged or sunk convoy ship
2) an ability to sink by detonating explosive charges should be added to "get rid" (as the history showed) of the solo merchants not equipped with any weapons without loosing a single torpedo or shell
Well neither of those are implented in any mod or even the stock game
I agree it would be nice to see a DD help out a stricken ship instead of just sailing off and leaving it but with the limitations of the game engine I dont think this is possible
Yes history shows at the start of the war it was possible to sink a ship with charges ( early war at least ) - it was also possible in RL to bring in a ship as a "prize"

http://www.uboatarchive.net/BDUKTB30248.htm

Successes: U 41 brought in 2 Finnish ships from the North Sea as prize. No sinkings.

U 34 sank: S.S. "Pukkastan" 5,809 tons S.S. "Kennebec" 5,548 tons 11,357 tons and also brought in the Estonian S.S. "Hanonia", 2543 tons, as prize.

Along with minelaying\rescue missions and dropping agents on foreign coasts


There's unfortunately a lot thats not possible in the game that we would all like to see

But I have to say GW is a great improvement on the stock game and will be even better in the new GWX
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote