Torpedo trouble in high sea states
While playing in an Akula-I SSN last night, I had hunted down a Spruance Class DD which was part of a 2 ship SAG. The Sea State was very high, and I was at a range of 5500 meters. I attacked using two wire-guided 65cm torpedoes. The Spruance ran away at flank speed (33 knots).
As I raised the periscope (with an evil grin on my face :p) to watch the results of my successful track and targeting, I noticed that the Spruance had travelled out to around 15,000 meters and there appeared to be two dolphins jumping out of the water behind the Spruance. As I increased magnification in my periscope, I saw that my torpedoes were jumping out of the water and were losing speed in doing so. Basically, my torpedoes were not going to catch up with the Spruance. Eventually the Spruance outran em' and they were gone. It was OK though, as I launched 4 SS-N-27's from my external tubes, which resulted in a timely death for the Spruance.
Is this torpedo behavior normal in high sea states? Or is this something in the physics model that may need correction? (ala Patch suggestion thread)
Last edited by Sea Demon; 08-24-06 at 10:18 PM.
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