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Old 05-24-25, 09:22 AM   #7
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,174
Downloads: 621
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*Update*

CTD issue appears resolved after a bit of delay.


The ship packs are under review to double check for errors, typos etc before testing. Those who have volunteered to be testers will be receiving a message.


I have been working on cleaning up the nav map, adding labels, adding coastal towns, industry in appropriate places, piers etc, especially in home islands, far too bare. (need assistance if anyone wants to volunteer to help tackle this lol)

Removed the lighthouse 2d markers from map, but labels are there.

Added traffic to missing areas that should have traffic, such as Gulf of Tomini.

Added "The Big Three" troop transports (released mod recently) to the campaign troopship layers. They can all be encountered and sunk at the approximate historic date/time as part of the "historic contacts" in campaign.

They also make random runs as well until their date of sinking to keep it interesting.


Increased traffic in ATO/ETO for Subron50 campaign in 1942/1943.

Even added some German convoys. Not completely historical, but more a what if to make that campaign more interesting. Still won't be pacific level action.

Worked on German DD's, some were missing depth charges racks/throwers.


Removed active sonar from auxiliary type escorts in early war. Mid 1942 they receive active sonar. Not sure if this will remain in final release. More in line with history, but does neuter this type of escort. May have to equip with better hydrophone to compensate.


Testing changes to SD radar for more historic performance....going well so far.

Increase in visual sensors of player submarine crew.


Testing enemy AI sensors to allow to more realistic approach in submerged attacks, without neutering them once alerted.


Reworked and added minefields in based on new documents I've located.
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