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Old 04-25-25, 02:23 PM   #3
welk2
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Join Date: Apr 2022
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Yes,it' an evidence for us, naval players. But the problem it seems not be for dev...

I asked them for developping now separatly the original concept that is high awesome, and to separate it from the "empire management gestion orientation" they have taken with Atlantic (that will be in my opinion a commercial fail, because this game is only for 30% a naval game : beautifull images and videos are juste a sort of "fun" that comes in addition of the naval empire gestion). in addition, it need a crazy OS config, on contrary Original opus 1 worked fine in a low-medium PC (high config 0S for a game that is not "pure naval game" = naval gamers will not buy that).

The developpement of the original concept could take place with DLC and extension after Atlantic. But Dev have said to me that they have get more money with opus Pacific than with opus 1... They consider they have get more money with this bad opus, and in consequece they do not plane to developp the original excellent opus.

They commit aa error.

I suspect that : in 2015, Opus 1 had a great (and legitime) success, and in 2018, when they produced Pacific, players have though it would be like opus 1, simply improved with interessant navales features : so, they bought it. Lot of money for devs, but crual heavy desillusion for players of Victory at sea...

In fact, Pacific was ... hum, how to say that with diplomacy ? A bad game, seems "diplomatic"... (to not say other words).

Now, players know that Pacific opus is bad and no more supported, and Etwil will not surf on a good reputation as devs (these devs seems not longer really support their games : they have doe the same with another naval game they made after original VAS. It was Victory at sea Ironclad, and now the game is abandoned after it has been sold on steam...).
https://steamcommunity.com/app/12993...1961156413806/

And if they do no longer support Opus 1 (that was excellent) and not opus Pacific (that was a... ^^), players are legitim to think they will not support longer Atlantic. After one year, the opus Atlantic seems always bugged and there are not lot of testeurs on steam forum for the game.

Victory at sea original has no any bug, it work really good and fine. But devs refuse to improve it by DLC and extensions, they prefer to run forward in game that will not real success because they have no the great qulities and equilibre of original VAS concept. Search the error...^^

If naval players joined their effort, perhaps would they be able to influence devs and to help them to rectify their errors : DLC and extensions have to be sold to improve opus 1, the way of this original game was a kind of perfection in terms of naval equilibre. This has to be done separatly from the opus Pacific and Atlantic, that have taken a bad way. I said to devs they had a gold mine in hands with DLC and extensions retaking and improving the original opus 1 concept, but they seems a little stubborn and want visibily not listen to evidence.

Too bad...

EDIT : After release of my mods for Victory at sea opus original (Pre-preadnought mod, WW1 mod, Cold war modern naval warfare mod)
https://steamcommunity.com/app/298480/discussions/

I will build a collection of scenarios for the "custom battle mod", in a original way.
Players will have little messages with all instructions to build custom battles in a amirauty ambience

It's something devs should have be done from a long time for custom battle^^^ (same : they should had sold a extension with a scenario editor, a report battle in end, and possibility to save battles during fight : they heavely neglidgect the "custom battle mode", despicte it is one of the best aspect of this game. No any coherence in commercial strategy...

See capture of prototype (empty message, and it's just a incomplete protype, I will improve it)
https://www.gog.com/upload/forum/202...edd4869a4a.jpg

I will also implement a mine-laying vessel in game :There is not in vanilla game, and I will by modding tip build a ship that will "lunch" floating mines by rear (like depth charges). But these mines will not be depth charges, they will use torpedoes lunched in a certain large dispersion angle, only by the rear of ship (like mines).

These "false torpedoes" will have low rate of fire, enormous "kill capacity" and a range of 9999...^^ By this way, after to be "fired" (placed), they will run without any interruption on naval battlefield. Heavy danger for all ships...^^
After all things, what is the really difference between a slow torpedo wit infinite range and a floating mobile mine ?

Last edited by welk2; 04-25-25 at 02:57 PM.
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