Hey Everyone!
I’m excited to share my current project: Sonar, a pixel‑art submarine simulator set in the Cold War. While the visuals embrace a stylized, old‑school aesthetic, I’m striving for authentic, realistic mechanics under the hood.
Although there’s not much to show yet, I’d love your feedback. If you have programming experience, feel free to dive into the code, suggest improvements, or request new features:
Sonar on Github
Planned Features
Short‑Term Goals
- Skirmish missions & full campaign
- Playable NATO and Soviet submarines
- Distinct UIs for each faction
Long‑Term Roadmap
- Mission editor for custom scenarios
- Full modding support
Because I’m not only designing the game but also building the underlying engine from scratch, development may take longer than a typical game‑only project. Crafting a robust, flexible engine alongside all the game systems means extra architecture, testing, and iteration—but it’ll pay dividends when adding new features or mods down the road.
I intend to post weekly updates here with progress, insights, and demos. Thanks for reading and stay tuned!